Start Nov 06, 2017
End Dec 06, 2017


Live and video streaming has become one of the most popular online learning methods for teaching college students and professionals practical skills. It has resulted in new methods for teaching worldwide. Despite the current number of online learning platforms available for beginners, there is a definite lack of a practical project-based learning platform for learners who have passed the beginner stage and are interested in real practical projects. LiveEdu is building the world's largest project-based learning (PBL) library on any topic starting with the seven topics programming, game development, data analytics, design, augmented and virtual reality, artificial intelligence and cryptocurrencies. The aim is to develop a decentralized online learning ecosystem that is not reliant on learning theory but practical useful career skills. The LiveEdu peer-to-peer marketplace will connect streamers (content creators) and viewers (learners) from all over the world. The idea being that streamers will create educational premium projects and are paid a monthly lifelong royalty fee if their projects are watched by viewers. The immediate business objective behind the LiveEdu crowdsale is to build 3,500 premium projects with 500 premium projects for each of the seven topics. LiveEdu also seeks to bring cryptocurrency to the masses by educating college students and professionals using real practical cryptocurrency tutorial projects covering cryptocurrency basics, blockchain mining, Bitcoin, Ethereum, security and ICOs. In this paper we will elucidate the benefits of project-based learning as well as the token mechanics for the EDU smart tokens and how we intend to fully integrate EDU into LiveEdu

Tokens exchange

1 EDU = 0,01 ETH




< $30,000 USD + receives a 25% bonus
> $50,000 USD + receives a 30% bonus
> $100,000 USD + receives a 40% bonus

Token distribution

Pre-Sale 5%
Main Crowdsale 45%
Subscription pool 10%
Content Creators 13%
Team 13%
ICO Legal and Technical Advisory, Bounty Program, ICO Marketing 6%
API Ecosystem Developers 3%
Supporters 3%
Learners 2%

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